A.I.: Savior or Destroyer? | PhotoVogue Festival 2023: What Makes Us Human? Image in the Age of A.I.
Released on 11/22/2023
Can you guys okay, it s working right?
Yeah, you can hear me, okay.
Hi, I am Charlie Engman.
Thank you for that nice introduction.
So yeah, thank you for coming
to my very click bait titled talk.
I think there s a lot of kind of doomerism
and utopianism surrounding what s going on with AI
and so I kind of just wanted to highlight that.
But spoiler alert, it s neither of those things.
I kind of take a Buddhist approach to this,
which is, it exists, it s there, what is it doing,
what can we make it do?
Questions about going forward?
So yeah, some qualifications
before I start, I guess I m the last
kind of solo speaker in this whole panel,
which is both wonderful but also a bit problematic for me
because I prepared this long thing
where a lot of the topics have already been covered
in great detail and very well.
So I ll just skip around
and if I kind of bounce around in my logic
and something doesn t make sense to you,
please just come at me in the Q and A
and I can fill in the logic gaps where applicable.
But yeah, yeah, I think it s important to sort of address
and what I was trying to do with this title
is also kind of point
towards this idea that the kind of the meaning
of any technology is defined by how we the humans use it
and more importantly, kind of what incentive structures
are embedded within it
and then how those are reinforced
through kind of increased use and shared experience of it.
And if it s not already clear,
I m gonna focus primarily on image generation
through artificial intelligence.
And one way I m gonna start
is first I m gonna show you an overview
of the kind of things
that I have made with image generation,
but I m also gonna start with kind of trying
to explain how image generation works,
because I think that s often like a misunderstanding
of the technology is often what leads to I think,
some misconceptions around problems and issues with it.
And then I m also gonna talk
about how it informs my practice
and you know, all those other things.
I also wanted to kind of address this image,
which I think is already gonna hint at a lot of things
or a lot of central issues around this,
which this is, I literally just put into Midjourney,
which is, as you all know now,
a very popular AI image generator model.
I just put in the prompt AI Savior Destroyer
Photo Vogue Festival.
And this is the first one that came up.
So we re already seeing a lot
about the conventions of looking
that are sort of embedded into the models.
So obviously AI savior destroyer,
there s AI is represented by robots.
That s the sort of popular imagining of what an AI is.
Saviors are destroyers is this sort
of battlefield aesthetic, Photo Vogue Festival
I guess gives you a Ukrainian
or Eastern European looking white woman
of a very specific stature.
And I just thought that was interesting
that that s sort of the like preloaded kind of creature
that comes up in that.
So first I m just gonna show you a little overview
of my work and I had someone who s a little bit
more technically proficient than I am.
I just gave them the first like 3000 pictures I made
that I thought were interesting from my explorations and AI.
And I had an algorithm sort of organize them chronologically
and with themes that were sort of preloaded in.
And I set it to music that was made by Grimes AI.
So Grimes, if you all know, she s a musician
who has done an open source AI of her voice.
So the music that I set it to is also using AI tools.
So I m just gonna play this to foreground
so you know kind of where my aesthetics are coming from.
[upbeat music]
So everything there was.
[people clapping]
Yeah, so everything there including the music
and the structure of the video
and everything was kind of made
through different AI techniques,
which I think is very interesting.
But more so that s just to give you
an aesthetic foregrounding of who I am
and what I kind of look at.
Yeah, so what is AI art and why does it look like that?
Basically, I ll get into that.
So another kind of caveat is I am a lay person,
I m not a computer engineer, so I only understand
how it works through absorbing a lot of podcasts
and videos and articles and whatever.
So I m just gonna distill down
my lay person s understanding.
If someone here has a more technical information
and wants to sort of elaborate on what I m saying
or contest some of the explanations that I ve kind of,
or analogies I m making to explain this,
please challenge me afterwards.
This is a really great YouTube video by the way.
AI Art Explained by Vox.
Vox has actually a lot
of really good videos if you re trying
to understand just the technical
and sort of like mechanical processes around it.
I highly encourage that.
So yeah, so the steps of generating, so if we have a prompt,
a banana inside of snow globe from 1960, we get this output.
How do we get there?
And the general steps are you have training data,
you have deep learning, there s a latent space,
then there s a generation process
and then you get an output.
So I m gonna just kind of briefly scan through
what those are
and that will help inform
kind of the conversations going forward.
So first obviously is training data, which is basically,
what are the materials given to the model?
And for our purposes, a model is a program.
So training data is a set of examples
or input information used to teach a machine learning model,
providing the foundation for the model to learn patterns
and make predictions or generate outputs.
So for example, you can give it a million pictures of hands
and it will kind of learn what a hand is.
And I put hands here very intentionally
because they re very contentious part of AI.
A lot of people like to point to hands as an example
of how kind of inhuman and weird AI is.
And that s because hands are sort of notoriously
mechanically complicated.
They can do a lot of things
and they can be visually represented in a lot of ways.
And also humans have a very intense bias
towards the physical body.
So how we look at the physical body is really important.
How the physical body is represented
and manifested is something
that we humans have a very attuned
and very kind of sensitive relationship to.
Whereas AI has a very different kind of set of biases
and we ll get to biases of course.
Yeah, and you know also humans kind of,
we have sort of analog and schematic connections to things.
We take things kind of in as whole pictures
and our data includes experiential, emotional, spatial data.
And so certain things matter more to us than others,
but to a model kind of all pixels matter,
all pixels are equally important.
And so yeah, it s humans
that weigh different components of an image differently.
And so a bot s natural bias
is kind of more towards probability
and a computational defined form of accuracy.
So generative image, AI images,
they actually have a foundation in language,
which is often why we talk about prompts and text prompts.
And already by 2015, AI has developed
to generate captions in natural language from images.
So that s what image to text is.
So this came from a variety of sources,
including kind of alt text that people would do
for search engine optimization, for example,
people would label things to get them higher up on Google
and that was helping the original early bots
kind of figure out what they are.
And also disability access, trying to explain for people
with visual impairments what an image was.
Those all kind of went into doing the image to text.
And also these annoying captures that we all had to do
was kind of helping them understand like the word car,
how it s associated to pictures.
And kind of as a fun aside, there s some models
that have been trained on very specific archives.
So a lot of, for example, a lot of photos
have been labeled with text as like author unknown.
So there s a lot of models where if you type in unknown
as a general prompt,
you ll get a sort of like nostalgic
historical output that s based
on that kind of association with that word,
which I think is interesting.
And I just like these, these are some of the early,
very early kind of successes when it came to trying
to make a text image, which is sort
of reverse process of that.
And so you can kind of already see
that it s sort of getting at what it is.
But these are only 32 by 32 pixels at the beginning.
Yeah, so basically the training data,
let s say it s like the whole internet s worth of images,
which is what we like to talk about.
So let s say, okay, so you give
a whole internet s worth of images and text to a model.
Deep learning is what the model does
with all that training data.
So I think there s a common misperception which comes up
in like a lot of the copyright questions
for example, is that, there s not like individual images
that are stored, that are used
in piecemeal fashion to create images.
The models are actually sort of breaking things down
into vectors and variables.
So generally speaking, I think the models
kind of look at things
as kind of a collection of pixel values.
So like this for example, showing all the RGB values
for this little point on the pepper.
And so after kind of showing it a million examples
and having it iterate many a times,
we ll basically learn how to identify
and anticipate patterns in these picture arrangements
as they correspond to image descriptions.
So then through that we ll establish variables
with which to accurately describe various inputs.
So for example, like a pepper has a lot
of different variables, like it has color,
so it s generally a certain number of colors,
it has a certain kind of shape,
it has a certain kind of texture.
There s a lot of different variables
that you can kind of map.
So if you think about it as like an access
where color is one axis and then you have shape
and then you have shininess,
there s all sorts of different accesses.
And then basically inputting the text pepper
will cause a machine to sort of access a point
in that multi-dimensional space.
So that s how it kind of creates the latent space.
And this is where it gets really kind of complicated
and hard for even for me to understand
because it sort of surpasses human comprehension.
Cause we can kind of think in max four dimensions,
We have three dimensional space
and maybe time is the fourth dimension,
but these models are using over 500 different variables.
So using the sort of human approach,
I find it very helpful to kind of visualize
this sort of latent space
where actually all of this kind of thinking,
let s say of the bots
and the models are happening,
it s happening in this latent space.
And I like to think of that kind of as topography with peaks
and valleys or maybe as like interlocking webs
with strong and weak points of connection.
So the sort of density or like the density in the web
or sort of the peaks, the high points in the topography,
those represent kind of high
what we call high resource areas.
So that s things that have been
kind of weighted strongly in the training data.
For example, we ve given models a lot of face images
because we humans care about faces.
And then later, because we decided
we also cared about hands,
a lot of the models were then given a lot
of hands to reference.
So that s a very high resource area.
Also, English is a very high resource language.
That s something that s very commonly,
a lot of the languages are very biased
towards English naturally.
And then there s the sort of esoteric empty areas
that show a sort of the low resource parts
are sort of the impoverished parts of the data.
Things that are less well known to the bot or to the models.
And the more well known kinda the more embedded
something gets into the visual landscape.
So I kind of like kind of visualizing the sort of shape
of a model s imagination in this way,
although that s not really accurate
because we can t really fully understand how that works.
And I m gonna kind of skip through diffusion,
but this is kind of an arbitrary point,
but this is the last step that kind of gets you
into a model you can kinda look up diffusion later.
Yeah, and then you got an output,
which is an image in this case.
So this is the first AI image that I made
where I like many people, I started using AI tools
simply because they had become kind of accessible
and popularly available.
So I was playing around
just putting little text prompts and seeing whatever.
And I think this was something like,
two teen boys share their first kiss on a couch
that is also a horse in a suburban living room.
Something like this, this is the text point.
And this is just me being fun
with my friends and being silly.
And when this image came out I kind of thought like,
this actually has a lot of artistic,
creative, photographic value to me.
I find this image strangely compelling.
And also it s sort of confusing to me in a way too,
there s already a lot going in there,
like why did they make them this young?
That s not what I would imagine a teen to be.
Why is this this sort of common understanding
of what a teen looks like?
Why are they white?
I didn t specify their race.
Why does the hand look weird?
Why does the right hand pillow have no definition
while everything else does?
Why is the spatially reason incorrect?
But then it s still kind of in this weird uncanny realm
of acceptability, which also I think is very interesting
because the Overton window of acceptability
is kind of shifting already
as culture has kind of absorbed
and processed the aesthetics of AI.
And I was also very interested in how quickly I was able
to sort of move through this kind of wow factor.
And I think culture has the same kind of ability
to absorb things and create
kind of expectations out of them.
So parenthetically, I also just got really interested
in how AI s generated horses
because horse appears to be a very kind of dense
or high resource point in the latent space
of many models, but they re also kind of
as mechanically complicated as hands.
So I found the way that they generated them
and kind of the way that they had them interact
with with space was really interesting.
This is a, yeah, this is a work I made for Gucci
that was exhibited at Miaki here in Milan.
That was kind of an exponent of my obsession with horses.
Yeah, and I was also interested really specifically
in how it depicted intimacy
and how that was kind of relayed onto the human body.
So what were the conventional metrics
used to describe intimacy
and where did the nuance get lost
in the algorithm, if at all?
And kind of also around that,
what expectations are we bringing to depictions
of bodies and depictions of intimacy?
So these are some very early,
and I can t believe I m showing this to a public audience
cause I made this when I was in university.
This is me like with a self-timer
in my boyfriend at the time s House.
So these are like very early photographic works
that I had started to make
right as I was getting into photography as a medium at all.
And they re based on my sort of interest in dance
and performance, which I was very involved
with before I got into visual medias.
Yeah, and I think, I m showing these
because I think they kind of help explain why I personally
as a kind of creative person sort of took
to AI generative tools like a duck to water.
So yeah, and I think these help illustrate
kind of some of the questions
that are always at the forefront
of my artistic practice.
Questions like how do my images relate to the images
that proceed and surround them?
What expectations are we bringing to images
and how are these expectations established and reinforced?
What purpose do these expectations serve
and how can we interact with these expectations?
Yeah, so I m kind of interested in looking at familiarity
as it relates to vulnerability.
So why does something become familiar?
Why are we invested in protecting
this feeling of familiarity?
So these were kind of earliest sketches of me
trying to think like, okay, my body is the most thing
I have most familiarity with.
How can I sort of destabilize that idea of familiarity
with myself and with an audience?
Yeah, so here s some more examples of that.
And yeah, and then I think I m probably best well known
for the work I ve been doing with my mom.
I ve been photographing my mom for over a decade.
I, in 2020 released a book called Mom
that encapsulates a lot of that work.
And part of that work was about
kind of taking the singular subject of my mother
and treating her in a range of different affectations
as a means of revealing the sort of mechanics
and emotional qualities
that were embedded in those affectations.
So for example, if you take an iPhone photo,
how does that kind of affect a subject
versus if you kind of give it very expensive lighting
versus if you use kind of, yeah,
various techniques applied to a singular subject
kind of reveals what those techniques
are actually doing and how they impact.
And I feel like AI has a very similar way of like adducing
and revealing conventions
of looking and conventions of making,
and this is kind of what my current,
my studio wall currently looks like, which is me
sort of trying to make my own
kind of latent space around my work
and trying to figure out what are the sort
of like high resource areas
and low resource areas in my practice
and trying to fill in those gaps
and make those kind of connections.
So that s again, just to kind of bring my own work
back as a grounding.
So yeah, let me get into the common critiques of AI
and I realize I m already going way over,
so I m gonna zip through a lot of these.
Obviously, one is data bias,
which was already covered in amazing talk yesterday
by Mutale Nkonde.
So I m kind of gonna skip through this if we have questions
that we want to get into about data bias,
I have a lot of opinions so you can ask me,
but yeah,
and part of that is representational harm
and I think, I just find it very interesting here
that especially because Midjourney,
which generated all of these,
it s a proprietary software that was trained
kind of mostly on DeviantArt, which is predominated
by certain forms of illustration like comic books
and video game art.
And so kind of what does it mean when you bring
that into a more general use,
those kind of aesthetics become embedded
in kind of visual culture in a very interesting way.
This I just, yeah.
So another common critique is it can be used
for propaganda misinformation, which I think
is kind of one of the most salient critiques of AI
and is a real and present danger.
I m just gonna play this deep fake cause I love it.
All right everyone, so it s Friday night,
I m getting ready to go out, I m feeling cut,
but before I go out I ve gotta pregame
and the only way I pregame
is with and ice cold Bud Light.
So good, happy Friday.
So that s Joe Biden feeling cunt on a Friday evening,
which just boggled my mind the first time I saw it.
Yeah, so, and I think what s interesting here
is that these really reflect the kind of biases
that are already present in media consumers.
So something s perceived
as true if it corroborates your worldview
and is fake, if it contradicts it,
basically haters will say it s AI.
And this I think is part of a broader general trend
of distrust in legacy media and institutions.
So yeah, and I think
we can get into this in the talk, the panel discussion later
or in talk backs, but I think this requires,
the solution is both about regulation
and about increased education around data literacy.
And there s a lot of other systemic solutions
that I think are involved in that.
Another really important critique
that I actually think it s left out
a lot is the environment.
AI takes a lot of electricity
and it s pretty damaging to the environment.
And there s no equivocation I have about that.
That is just the fact.
And I think it s important to kind of remember
that that s part of the conversation.
And again, I think this involves regulation,
et cetera, as a solution.
And probably the most popular critique I hear
is that AI is sort of the death of creativity.
And I think the fact that you re all here
is that you re probably on the other side of the argument
where you re at least thinking
that creativity can lurk around AI.
So I don t think I need to get into this too interestingly,
but I do think that there s a lot
of interesting things that are brought up in this critique.
So yeah, the critique is that AI is uncreative
or creatively lazy
and will ultimately lead to the death of creativity.
And first to that I would like to say
that if creativity can be killed,
I think we should kill it posthaste so that we
can kind of move on past it as a marker of value.
If creativity is something that is this
kind of fragile, like let s find something
that has a little bit more robustness
to invest our energy into.
But yeah, I think this view of the kind of death
of creativity through AI is based on a number
of assumptions about what creativity is and how it works.
So one is around ideas of craft and labor.
So I had a New Yorker profile written about my AI work
and the clickbait kind of headline
or subline around that profile
was me saying I can make 300 pictures a day,
which obviously got the comment section really inflamed.
People really were in my DMs
and my inbox about me saying
that I can make 300 pictures a day
and how this kind of cheapens,
this is part of the cheapening of creativity.
And so I think within that
there s the kind of pervasive idea that labor
should be visible in a creative output
and that the only kind of meaningful labor
and time is what goes into the actual construction
of a work of art.
So yeah, the value of something is basically apportioned on
based on how hard it is to make,
which is kind of the classic,
my kid could make that, argument,
which is kind of a gross flattening of taste.
It sort of makes a claim to what is valuable
or tasteful kind of, I don t like it
and so it s not valuable, basically is the argument.
And I think it s also a willful ignorance
of context where how a thing is received,
where the visual goes, context matters
in how it s perceived creatively.
I think it also presumes that the labor
of the artist is in hierarchy over other forms of labor,
which I personally take a lot of issue with.
Labor is present across all aspects of life
and all goods and services.
You know, for me as a practicing artist,
my entire life is a form of labor
and service to my artwork, if we wanna put it that way.
All of my experiences, all the research I have,
all of my kind of knowledge
around whatever is a kind of labor
that goes into any type of creative output that I have.
And so like for example, this is something
that I often find also is missing.
Like this is Kenyan labor that is present in AI software
that is routinely invisibilized.
So there s questions of supply chain
that I think are being kind of left out
or purposefully sort of avoided in those kind of critiques.
Yeah, so what this was basically was that
like real human Kenyans were employed
to get the sort of filters in AR.
So they were to manage manually label toxic imagery
in order to make the labels sort of consumer ready
so that it wouldn t always,
obviously if you train a model
on the entire Internet s worth of images,
you ll get a lot of porn, you ll get a lot of violence
and you needed a human presence to sort of train that out
and to kind of weight the models so against that.
And they used real human people who were getting traumatized
and underpaid to do that work.
So it s important to kind of think
about when we re talking about labor
as it revolves around creativity,
what kind of labor are we invisible in that conversation?
And I think that s kind of related to this idea
of the kind of myth of the individual genius,
the individual creative genius.
And this is sort of again, this idea,
there s an idea that the model is the artist
and the inputter is just sort of,
the prompter is kind of irrelevant,
which I think is a polemic of creativity
there s already been answered by the ready made
and other art movements.
And you know, also like Jeff Koons,
he s not actually creating any of his work physically,
but we still sort of give him the credence of the artist.
Yeah. And I think this response is also intention
with the argument that yeah, the AI models of the artists.
Yeah, and I think there is an argument
or there s an argument
that at some point error, randomness,
happenstance stops coming under the purview
of the artist in a meaningful way.
Which is an interesting question.
So like is the randomness
of the paint splashes in a Jackson Pollock for example,
when we think about that, does Jackson Pollock
have a creative claim of ownership over the randomness
of his paint splatters?
I think that s kind of an analogy.
I would encourage people to read this book.
I really got a lot out of this book
Shanzhai: Deconstruction in Chinese by Byung-Chul Han
who s a German Korean philosopher.
And so Shanzhais are basically like Chinese fakes.
They re things that sort of like make puns
and kind of take like we have a Harry Potter
and the porcelain doll.
It s sort of reiterating
the kind of known quantity of Harry Potter.
Yeah.
So their creativity which cannot be denied,
is determined not by the discontinuity
and suddenness of new creation that completely breaks
with the old but with a playful enjoyment
and modifying, varying, combining and transforming the old.
So I think that s also important to kind of,
this sort of helps clarify
what my personal view about creativity is,
is that it s something that we ve kind of done collectively
and we re all kind of constantly doing and it is a process
and conversely under a sort of capitalist ideology,
every utterance is viewed as the property
of the utter and non-physical ideas
and images which are infinitely reputable.
They can be viewed as private property, which I think is,
this leads up to, well this is also,
I just quickly threw this in here
because I saw this show by Camille Henrot
at the Fondazione ICA Milano,
it s still up, I encourage you to see the show
and I really like this little quote that she put here.
She certainly never founded anything.
She had loyalty to sameness,
good artists reproduce the resemblance of old work
but not the very same work.
So I think that s kind of an important framing
to keep in mind.
So yeah, obviously the most important critique
or most loudly opted critique
is the copyright that AI is dealing.
Yeah, and yeah, first I think
some of the explanation I made of how the techniques work
I think already helps kind of unpack some of this.
But there s already been a lot
of conversations around copyright.
I have a lot to say about it, you can ask me about it,
but I m gonna kind of just skip through those things.
But one thing that s kind of interesting here is,
so I ve been trying to train my own models on my mom
because I ve made thousands of pictures of her.
And so I have a lot of material
that I could kind of create my own model.
And I think this is really interesting that it s sort of,
that brings up more interesting questions to me
around consent and around what does it mean
to have ownership over someone s likeness.
Yeah, those are kind of interesting things.
And then we also have,
copyright I think is also a very flimsy mechanism
for sort of understanding and kind of policing creativity
and also, there s a lot of problems of access,
who has the ability to litigate, for example.
So, and I think we have a lot
of like social mechanisms like shame for example.
So cultural preparation is an example
where shame has been developed as a cultural mechanism
to sort of rear orient or direct attention
and other resources that have utter unfairly been usurped
where copyright probably usually fails copyright law.
Yeah, I realize I m like way over time.
So I m just gonna kinda skip,
basically the problem is capitalism,
which we can talk about it.
But yeah, I think a very legitimate concern
is that a lot of people s data,
a lot of the training data was harvested in service
to basically three mega corporations
and the idea is that they re kind of the sole
financial beneficiaries of the use of that data.
Yeah, and so then the argument
is that everyone whose data was being trained,
they should be kind of paid for that use of data.
And again, I think that goes back to this idea
of like whose labor is being offered payment,
who deserves the sort of recompense for what labor?
And I think if you take that kind of logic
of copyright infringement to its conclusion,
everyone should be paid
because we re all participating in society.
And so I think there s kind of like two extremes of that.
It s like either I m the boss or we have socialism.
Those are the kind of two things
because I think there s a legitimate jealousy there
that the people kind of higher up
in the food chain, like these big tech companies,
are getting some kind of value out of this.
And you know, either the artists want to be a beneficiary
of that exploitation process
or the artists take issue
with the entire exploitation process in general.
And I m more sympathetic to that latter.
And so I kind of believe that the energy
that s put around copyright and like whose labor
is being exploited, where, that s a really good energy
and really good conversation we should have
that s being a little bit mistargeted I think
in the conversation around AI.
We should be kind of looking at sort of social systems.
So yeah, so another critique, AI will take our jobs
as artists and I think it s more important
to kind of think generally and systematically
about how artists are valued.
How are we paying for that labor
and the labor that sort of surrounds the work of artists.
Yeah, because of course jobs will be lost
and new jobs will be created,
as with any technology.
And it s important to kinda remember that it s bosses
who will get rid of jobs, not machines.
But yeah, we can get into that and talk back.
So I can pick up some speed.
But this is basically, this is an amazing video
and actually Daniel Felstead and Jenn Leung
have made a series of really great videos
for Disc Magazine that I would encourage you to watch
cause they re really entertaining
and they think they say a lot of good things.
So this basically sums up my position.
AI is going to take all of our jobs and render us useless.
And I for one am stoked, I hate jobs.
[Speaker] I hate jobs.
I had a job once
and everyone there talked in weird voices,
AI is gonna 86 all of that.
But we ll still need money.
That is why I m asking the government to step up
and make sure we re breaded.
We are proposing a small payment plan
or a small PP of 10G month for every citizen
so we can party and look hot and enjoy our free time.
Yeah, so AI to UBI, let s get into it.
We can talk about that.
But yeah, okay,
so probably actually the more important thing,
and I m way over time so it s sad
that I m rushing this part, but basically this is me
trying to figure out how to manage capitalism
and creativity as it relates to AI within all of this.
And obviously I think it s important to foreground
that I had kind of the privilege
of a preexisting photography career,
which was built on top of a lot of different accesses
of my own privilege as a person.
And so I personally have benefited directly from AI.
Here I am talking to you guys about it.
Yeah, but also AI kind of already exists
in a lot of different tools and interfaces
with things that we re already benefiting
and suffering from.
Yeah, so this is some of the work that I made
that s sort of a hybrid process
of kind of traditional photography, AI
and a lot of other different things that I made
for Vogue China, which felt very relevant.
It was actually brought up in the previous talk already
with Margaret Zhang who s the editor there.
Yeah, and I think there s something
very important around this idea
of kind of physical reality and touch.
And so an issue in integrating AI into the commercial world
is that there s sort of an element
of randomness that s built into the process
and when you kind of prompt something, it goes
through this sort of computational randomness
in order to get out a result,
which is why you can t reliably get the same image
over and over again even if you put in the same prompt.
And so this obviously has an impact
where I did this campaign for Acne Studios
and they wanted to show the bags in a very literal way,
this is a product they were trying to highlight.
AI doesn t have an ability yet to do that.
So there s already an interesting sort of refraction
and sort of need, callback
to the physical world in this process
that I think is important to kind of note
that we re not there yet with AI basically.
And I don t know if this was already brought up,
but there s this very kind of contentious use,
Levi s was using this for E-comm.
This has been talked about in previous talks,
so I ll skip through that.
But yeah, I think like something really important
to think about is a sort of detachment
from the physical world that s sort of built in
to the use of technologies for visualizing.
And so what does it mean
when we sort of leave the physical world?
I think that s a good question
to sort of meditate on around AI.
And then quickly, I also work as the art director
for the fashion brand based in New York, Collina Strada.
And so part of the process we did
for developing the last runway show that we had
was we were using AI tools to develop and iterate
and kind of concept the process.
And so this is something that we did
where we input the entire archive of the Collina Strada
plus lots of different textual ideas
of things we were thinking,
different kind of references or whatever.
And we kind of iterated and iterated and iterated
until we got certain kind of models.
So you know, very similar to what we see outside.
And then we actually had to figure out
how to kind of physically instantiate these things.
So here s an example of something that we were able
to sort of conceive of in AI
and then this is the sort of
physical output that we ended up.
And we ve also done this kind of in a visual way.
We do this with making prints, for example.
So this is a print that I made
kind of in a very traditional way with Photoshop and camera.
And then we took some references
from some of the dead stock materials that we use.
We can blend them, mix them around,
them with AI and we get something like this.
Ultimately, I think though kind of the main issue
with AI is its relationship to scale
and this idea of productivity
and kind of overabundance,
which I think is both its strength
and its weakness is how it kind of relates to scale.
I m grossly skipping through this so I can just end
and we can get to the next conversation,
which is gonna be more interesting.
But yeah, I think in the commercial world
I ve already come up a lot
against this sort of issue of productivity
as it relates to AI.
There s this idea of, oh, you can make 300 pictures a day,
that means we should make 300 more pictures a day.
Rather than kind of using that as a way
to maybe create more leisure space or kind of sit back
and kind of give more space to creativity, for example.
So I m gonna leave you with another clip
from that video I showed you earlier
because it s just more entertaining
than I am and this kind of encapsulates everything
and then we can move
right into the next conversation.
Technology always acts
all to cast our desires and fears.
And not to get all psychoanalytic on you baby girl,
but don t you get the impression that in both the utopian
and Duma rhetoric, AI is, you know, being used
as a displacement for the batshit crazy horrors show
that is contemporary capitalism.
But instead of treating AI as salvation
or apocalyptic, what if we like understood it
as an abstracted mirror of our present
in all its deranged, fucked up wonder?
Period.
[person cheering]
[people clapping]
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